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Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured.
In this book, you’ll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you’ll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.
What you will learn
Gain techniques to accurately measure the objects with rules, manual calipers, and digital calipers
Break down complex geometries into multiple simple shapes and model them in layers using Blender
Scale and re-scale a model to fit based on volume or size constraints
See how to multishell geometries and auto-intersections using the Boolean Modifier