A GAME DESIGN VOCABULARY

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Game Programming

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Book Description:
Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do?
The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve.
The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them.
Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level.

A DEVELOPER’S GUIDE TO DATA MODELING FOR SQL SERVER

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SQL

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Effective data modeling is essential to ensuring that your databases will perform well, scale well, and evolve to meet changing requirements. However, if you’re modeling databases to run on Microsoft SQL Server 2008 or 2005, theoretical or platform-agnostic data modeling knowledge isn’t enough: models that don’t reflect SQL Server’s unique real-world strengths and weaknesses often lead to disastrous performance.

A CONCISE WINDOWS 8 GUIDE: FOR HOMES AND CORPORATES

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Windows

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‘A Concise Windows 8 Guide for Homes and Corporates’ is a screenshots enriched ‘Must-Have’ guide book especially written for Home Users.
This book makes Windows 8 quite easy to use and operate even for entirely new users.
Each topic in the book contains a detailed corresponding screenshot, and description in simple language that would help readers understand the new Windows 8 both practically and conceptually, hence making it easier for them to troubleshoot errors, not only of Windows 8 but also of Windows Vista and Windows 7.
Moreover, this book can also play a role of beginners guide for novice Desktop Engineers, new Systems Administrators, IT Scholars, and all others who are currently using or are planning to use Windows 8 operating system on any Windows 8 supported device.

3D PRINTING WITH DELTA PRINTERS

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3D Printing

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Do you find yourself wondering what the fuss is about a delta 3D printer? Perhaps you’ve decided to buy one but all of your 3D printing friends are busily perfecting their Cartesian printers. Maybe you find yourself stymied by the fact that your delta printer has very different needs for setup, configuration, calibration, and maintenance than Cartesian printers.
3D Printing with Delta Printers contains detailed descriptions of the innovative delta design including unique hardware, software, and maintenance requirements. The book also covers tips for building your own delta printer as well as examples of common enhancements.
This book will enable you to build, configure, and enhance your delta printer. The topics covered will reveal the often-mysterious nuances of the delta design that will enable your printer to compete with the best of what your 3D printer friends can build.

3D PRINTING DESIGNS: OCTOPUS PENCIL HOLDER

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3D Printing

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This book will cover the very basic but essential techniques you need to model an organic and functional object for 3D printing using Blender.
Starting with pen and paper and then moving on to the computer, you will create your first project in Blender, add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. You will learn how modifiers can automatically refine the shape further and combine multiple shapes into a single 3D printable model.
By the end of the book, you will have gained enough practical hands-on experience to be able to create a 3D printable object of your choice, which in this case is a 3D print-ready octopus pencil holder.
What you will learn

Get to know the guiding principles required to create 3D printer-friendly models
Understand material characteristics, printing specifications, tolerances, and design tips
Master the art of modifying basic shapes with Blender’s powerful editing tools: extrude, loop cuts, and other transformations
Learn techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing

3D PRINTING DESIGNS: DESIGN AN SD CARD HOLDER

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3D Printing

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Book Description:
Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured.
In this book, you’ll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you’ll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.
What you will learn

Gain techniques to accurately measure the objects with rules, manual calipers, and digital calipers
Break down complex geometries into multiple simple shapes and model them in layers using Blender
Scale and re-scale a model to fit based on volume or size constraints
See how to multishell geometries and auto-intersections using the Boolean Modifier

3D PRINTED SCIENCE PROJECTS

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3D Printing

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This book describes how to create 3D printable models that can help students from kindergarten through grad school learn math, physics, botany, chemistry, engineering and more. Each of the eight topics is designed to be customized by the reader to create a wide range of projects suitable for science fairs, extra credit, or classroom demonstrations. Science fair project suggestions and extensive “where to learn more” resources are included, too. You will add another dimension to your textbook understanding of science.

In this book, you will learn:

To create (and present the science behind) 3D printed models.
To use a 3D printer to create those models as simply as possible.
New science insights from designing 3D models.

3D PRINTED SCIENCE PROJECTS VOLUME 2

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3D Printing

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Book Description:

Learn physics, engineering, and geology concepts usually seen in high school and college in an easy, accessible style.
This second volume addresses these topics for advanced science fair participants or those who just like reading about and understanding science. 3D Printed Science Project Volume 2 describes eight open-source 3D printable models, as well as creative activities using the resulting 3D printed pieces. The files are designed to print as easily as possible, and the authors give tips for printing them on open source printers.
As 3D printers become more and more common and affordable, hobbyists, teachers, parents, and students stall out once they’ve printed some toys and a few household items. To get beyond this, most people benefit from a “starter set” of objects as a beginning point in their explorations, partially just to see what is possible. This book tells you the solid science stories that these models offer, and provides them in open-source repositories.

What You Will Learn:

Create (and present the science behind) 3D printed models
Review innovative ideas for tactile ways to learn concepts in engineering, geology and physics
Learn what makes a models easy or hard to 3D print

Who This Book Is For:

The technology- squeamish teacher and parents who want their kids to learn something from their 3D printer but don’t know how, as well as high schoolers and undergraduates.

3D GRAPHICS WITH XNA GAME STUDIO 4.0

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3D Graphics

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Book Description:
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.

3D GAME PROGRAMMING FOR KIDS

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Game Programming

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Book Description:
You know what’s even better than playing games? Creating your own. Even if you’re an absolute beginner, this book will teach you how to make your own online games with interactive examples. You’ll learn programming using nothing more than a browser, and see cool, 3D results as you type. You’ll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You’ll be amazed at what you can do as you build interactive worlds and fun games.
You’ll jump right in and write games and simulations while learning programming fundamentals. You’ll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming.